![]() ![]() What made it extreme? Well, it was gruesomely, near-unplayably hard, for a start. But it was a meaty old game in its own right, cranking up the RTS element of the Stronghold formula, moving the action to the Middle East, and cracking open a massive tin of campaign missions.Ĭrusader Extreme, by contrast, came out in 2008, and was somewhere between a remaster of Stronghold: Crusader, and a fever dream. Because it was made in the same engine, and because Stronghold 2, actually the third game in the series, came out in 2005, it’s easy to mistake Crusader for an expansion pack at first glance. Stronghold: Crusader, of course, was the 2002 sequel to the original Stronghold. ![]() But other than the fact that “Crusader Extreme” sounds uncomfortably like some kind of fash energy drink, I’ve got a bit of a soft spot for it. It truly is the Sonic The Hedgehog of RTS/city builder hybrids, eh? For a lot of people, Stronghold: Crusader Extreme was the nadir of the franchise. Over the two decades and nine-ish games of the series, Stronghold has been on a right old rollercoaster, quality-wise. What with Stronghold: Warlords coming out the other week, I’ve been revisiting a few of the Stronghold games in my collection, and… crikey. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |